package com.tngames.angrytunisian.game.core;

public class Constants {
	// scale difference between screen space (pixels) and world space (physics).
    public static float PHYS_UNIT_PER_SCREEN_UNIT = 1 / 26.666667f;
    
	public static final int SCREEN_PIXEL_WIDTH = 640;
	public static final int SCREEN_PIXEL_HEIGHT = 480;
	
	public static final float WORLD_WIDTH = SCREEN_PIXEL_WIDTH * PHYS_UNIT_PER_SCREEN_UNIT;
	public static final float WORLD_HEIGHT = SCREEN_PIXEL_HEIGHT * PHYS_UNIT_PER_SCREEN_UNIT;


    
    public static boolean DEBUG_DRAW = true;
    
    public static float MAX_SLING_RADIUS = 200 * PHYS_UNIT_PER_SCREEN_UNIT;
	
}
